YAO'S PAGE OF HORSES | ||||||||||||||||||||||||
About Yao | ||||||||||||||||||||||||
Yao de David Yao lives across the South Eastern Freeway. Everyday he runs to school or pretends to ride a horse. He goes to GWSC. He makes funny noises and gestures when he is running or pretending to ride a horse to school. His famous quotes are: "Wot iz zis?", and "Wot tee heeel!" and "ShartupTelence!" He has an obsession with wearing school hats. He wears it from day to night and is worn out and faded. He loves to play handball with the gay Simon and Patrick's hot potatoes and Rochus. | ||||||||||||||||||||||||
Shrines | ||||||||||||||||||||||||
The word "shrine" is used to describe any of the shrines, pools, fountains, or couldrons found throughout the dungeons. Most shrines look like the images above, although the special shrines--the pool of blood, the fountain of purification, the murky pool, the couldron, and the goat shrine--have unique images. (See below for images.) "Shrine" is used as a catch-all since most of the shrines actually have the word "Shrine" in their name, for example the Religious Shrine or the Eldritch Shrine. Like anything that can be used in the dungeons, a shrine will have a yellow outline around it when the mouse cursor is over the shrine. Likewise, after a shrine is used and cannot be used any more, mousing over the defunct shrine will not outline it. In this way, the pattern established with doors, items, creatures, chests, and townspeople is continued. Shrines can only be used by one player, and like chests after they are opened, they can not be used afterwards, and mousing over the shrine will no longer show information in the message area or outline the shrine. There are some shrine-like dungeon features, though, that remain active use after use: the Purifying Spring and the Pool of Blood. Note in the image on the left that the cross from the shrine has fallen onto the ground, replaced by a carved demon head. Level layouts change from game to game, and so it might seem that the wide range of shrine names might connect to random effects, changing their meaning from game to game, or maybe having no connection to the effect that the shrine bestows. Although this sounds like a good idea, it is not the case. Fortunately, once you find one Eldrich shrine will change all your healing and mana potions into Rejuvenation potions, you will know that every other Eldritch shrine you encounter will do the same thing. Hence, if you encounter a Glimmering Shrine, you might want to wait until you accumulate a large number of magic items before using it. Like the layout of the dungeon levels encountered in a game, though, the shrines will appear in different locations, and the types of shrines encountered on one level will change from game to game too. The specific effect of a shrine might vary, however. Each Enchanted Shrine, for example, will decrease the spell level of a different random spell each time it is encountered and used. Shrine rooms on levels 1-8 are usually crowded with creatures of one particular type. Goat shrines found on levels 5-8, for example, are typically found in a closed-off room with one (initially closed) door and sometimes as many as a dozen goat-boys. On the lower levels, Zombies, Skeletons, or Fallen Ones might be crowded into the room. Hence, if you see a shrine in a room, don't just open the door and charge in! The great concentration of creatures does lend itself to area-effect spells, though, and can prove to be an easy way to gain many experience points, since the single door will provide a convenient bottleneck through which to pound on the inhabitants. Types of ShrinesUnique ShrinesNormal shrine | ||||||||||||||||||||||||
Yao's info on horses | ||||||||||||||||||||||||
Horse, common name for the domestic horse and three groups of wild mammal species. One group comprises the zebra, native to Africa; another consists of the ass, including the kiang and onager of Asia and the wild ass of Africa. The third group contains Przewalski's horse, now extinct in the wild. The only surviving true wild horse, Przewalski's horse cross-breeds with the domestic horse and produces fertile progeny. Other so-called wild horses in various parts of the world are descendants of domestic horses that have reverted to the wild state. | Prehistoric Horses The evolution of the horse can be traced through fossil remains to Hyracotherium, a small, leaf-browsing mammal of the Eocene epoch. Hyracotherium, about the size of a fox, had four toes on its forefeet and three on its hind feet. Several species and related genera appeared in North America and Eurasia during the Eocene. Then, apparently, the Eurasian species died out, but the American species gave rise, in the Oligocene epoch, to the genus Mesohippus. In the Miocene epoch, Mesohippus was succeeded by Hypohippus and Anchitherium, both of which are thought to have colonized Eurasia from North America. Other descendants of Mesohippus were Miohippus and Merychippus; the latter genus developed high-crowned teeth, permitting it to feed by grazing on grass rather than by browsing on leaves. Among the descendants of Merychippus in the Pliocene epoch were Hipparion, which apparently spread from North America to Eurasia, and Pliohippus, which appears to be the progenitor (ancestor) of the modern genus Equus. During the Pleistocene epoch the genus Equus apparently spread from North America to Eurasia, Africa, and South America. Subsequently, the native American horses died out. Cave dwellings in Europe indicate that horses were plentiful on that continent during the early Stone Age. Dismembered skeletons of horses have been found in and near such dwellings in sufficient numbers to show that horses were frequently killed and eaten. In Neolithic times, when Europe was largely forested, the number of horses evidently declined. Remains of the Bronze Age include bits and other pieces of harness, and they clearly demonstrate that horses had become domestic animals in this period. Modern Horses The most marked anatomical characteristic of the modern horse is the possession of only a single toe on each of its four feet, which makes it a perissodactyl, or odd-toed ungulate, along with the rhinoceros and tapir. The horse's toe, which corresponds to the middle digit of the human hand, is much enlarged and is protected by a horny hoof that surrounds the front and sides of the toe. Vestigial splints corresponding to the second and fourth toes are situated on each side of the foot above the hoof. The skull of the horse is long; the facial bones are twice the length of the cranium. The mandible, or lower jaw, is long and has a broad, flat plate at its lower hind end. The spine is composed of 7 cervical, 18 dorsal, 6 lumbar, 5 sacral, and 15 caudal vertebrae. Male horses have 3 incisors, 1 canine, 4 premolars, and 3 molars on each side of each jaw. Females do not have canines. The incisors, which are used for cropping grass and other herbage, grow in the form of a semi-circle. A pronounced gap exists between the canine teeth and the premolars; the metal bit used for controlling a horse is placed in this gap when the animal is ridden or driven. All the teeth have long crowns and comparatively short roots. The horse has a simple stomach, and fermentation of fibrous food takes place in a blind pocket, or caecum, analogous to the appendix in humans. It is located at the juncture of the small and large intestines. Both male and female horses (stallions and mares) are sexually mature by the age of two. They are seldom used for breeding purposes, however, before they are three years old. The gestation period is about 11 months, and single births are the rule. Twins are a genuine rarity, and only a few births of three or more foals have ever been recorded.
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